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https://w.atwiki.jp/eriax/pages/117.html
制限 DOM-HTML 限定。名前空間を認識しない。大文字・小文字の区別はテキトー。長さは px しか認識しない。 構文エラーからの回復はしない(構文エラー回復を含めた CSS パーサは別所を参照)。 1000 行以内を目指したが現状 1050 行。パックして 20kb ぐらい。 マッチング主体なので、ノードをかき集める速度は期待できない。 使用例 セレクタテスト var sapi = CSS_Selectors_and_MediaQueries_for_HTML_Browsers._selectors_group; // セレクタテストの生成。 var selector = sapi( body lang(ja) p#HOGE nth-child(2n+1) ); // テストしたい要素。 var target = document.getElementById( HOGE ); // テストを実行。this として all 配列を渡すと scope にマッチする。 var result = selector.call({ all [document.body] }, target); 戻り値は [[p, null], [body, null]] のように単純セレクタにマッチした要素の配列(または null)。セレクタとは逆順に入っており、0 番がセレクタ全体にマッチした要素。この例で null になっている部分は疑似要素を表すレンジ。例えば p before なら、p の最初の子の直前に位置するレンジになる。 セレクタを使って要素をかき集める簡便メソッド var applySelectors = CSS_Selectors_and_MediaQueries_for_HTML_Browsers.applySelectors; // body 以下で非表示の要素をかき集める。戻り値は配列。 var result = applySelectors( *[aria-hidden= true ] , document.body); メディアクエリテスト var mql = CSS_Selectors_and_MediaQueries_for_HTML_Browsers._media_query_list; // メディアクエリテストの生成。 var mediump = mql( only screen and (min-width 800px), screen and (min-color 16) ); // window をメディアグループ visual としてクエリテスト。戻り値は真偽値。 if (mediump.call({ ondefault function (e) { return true; } }, window, visual )) alert( OK ); this 値として ondefault ハンドラを渡すと、未知の特徴を処理できる。 メディアグループ interactive としてテストする簡便メソッド var matchesWindow = CSS_Selectors_and_MediaQueries_for_HTML_Browsers.matchesWindow; if (matchesWindow( (orientation portrait) , window)) alert( OK ); ソースコード var CSS_Selectors_and_MediaQueries_for_HTML_Browsers = new function () { /*@cc_on@*/ var h = [0-9a-f] ; var nonascii = [^\\u0000-\\u007F] ; var unicode = \\\\ + h + {1,6}(? \\r\\n|[\x20\\n\\r\\t\\f])? ; var num = (? [0-9]+|[0-9]*\\.[0-9]+) ; var nl = (? \\n|\\r\\n|\\r|\\f) ; var w = [\x20\\t\\r\\n\\f]* ; var s = [\x20\\t\\r\\n\\f]+ ; var comment = \\/\\*[^\*]*\\*+(? [^\/\*][^\*]*\\*+)*\\/ ; var escape = unicode + |\\\\[^\\n\\r\\f0-9A-Fa-f] ; var nmchar = (? [_0-9a-z-]| + nonascii + | + escape + ) ; var name = nmchar + + ; var nmstart = (? [_a-z]| + nonascii + | + escape + ) ; var ident = -? + nmstart + nmchar + * ; var string1 = \ (? [^\\n\\r\\f\\\\\ ]|\\\\ + nl + | + nonascii + | + escape + )*\ ; var string2 = \ (? [^\\n\\r\\f\\\\\ ]|\\\\ + nl + | + nonascii + | + escape + )*\ ; var string = (? + string1 + | + string2 + ) ; var invalid1 = \ (? [^\\n\\r\\f\\\\\ ]|\\\\ + nl + | + nonascii + | + escape + )* ; var invalid2 = \ (? [^\\n\\r\\f\\\\\ ]|\\\\ + nl + | + nonascii + | + escape + )* ; var invalid = (? + invalid1 + | + invalid2 + ) ; var url = (? [!#$% *-~]| + nonascii + | + escape + )* ; // var A = (? a|\\\\0{0,4}[46]1(? \\r\\n|[ \\t\\r\\n\\f])?) ; var D = (? d|\\\\0{0,4}[46]4(? \\r\\n|[ \\t\\r\\n\\f])?) ; var E = (? e|\\\\0{0,4}[46]5(? \\r\\n|[ \\t\\r\\n\\f])?) ; var L = (? l|\\\\0{0,4}[46]c(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\l) ; var N = (? n|\\\\0{0,4}[46]e(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\n) ; var O = (? o|\\\\0{0,4}[46]f(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\o) ; var P = (? p|\\\\0{0,4}[57]0(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\p) ; var R = (? r|\\\\0{0,4}[57]2(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\r) ; var T = (? t|\\\\0{0,4}[57]4(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\t) ; var U = (? u|\\\\0{0,4}[57]5(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\u) ; var V = (? v|\\\\0{0,4}[57]6(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\v) ; var X = (? x|\\\\0{0,4}[57]8(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\x) ; var Y = (? y|\\\\0{0,4}[57]9(? \\r\\n|[ \\t\\r\\n\\f])?|\\\\y) ; // var S0 = w; var S1 = s; var INCLUDES = ~= ; var DASHMATCH = \\|= ; var PREFIXMATCH = \\^= ; var SUFFIXMATCH = \\$= ; var SUBSTRINGMATCH = \\*= ; var PLUS = w + \\+ ; var GREATER = w + ; var COMMA = w + , ; var TILDE = w + ~(?!=) ; var NOT = not\\( ; var STRING = string; var IDENT = ident; var HASH = # + name; var DIMENSION = num + ident; var PERCENTAGE = num + % ; var NUMBER = num; var URI = U + R + L + \\( + w + string + w + \\)| + U + R + L + \\( + w + url + w + \\) ; var FUNCTION = ident + \\( ; var s_unary_operator = PLUS + |- ; var s_hexcolor = HASH + S0; // var p_Sh = new RegExp( ^ + S1); var p_St = new RegExp(S1 + $ ); var f_trim = function (stringData) { return stringData.replace(p_Sh, ).replace(p_St, ); }; var p_escaped = /\\([0-9a-f]{1,6})(? \r\n|[\x20\n\r\t\f])?|\\([^\n\r\f0-9a-f])/gi; var f_unescape_replace = function (str, x, c) { if (x) { return String.fromCharCode(parseInt(x, 16)); // not accurate } return c; }; var f_unescape = function (stringData) { return stringData.replace(p_escaped, f_unescape_replace); }; // // css3-selectors var p_selector_type = new RegExp( ^(? ( + IDENT + (?=\\|)|\\*(?=\\|))?\\|)?( + IDENT + |\\*) , i ); var p_selector_subject = new RegExp; p_selector_subject.exec = function (stringData) { var src = stringData; var cmp; if ((cmp = p_selector_type.exec(src))) { // subject var res1 = []; var res2 = []; var code; var ns = cmp[1]; var ln = cmp[2]; if (!ns || ns === * ) { if (ln === * ) { code = return\x20n; ; } else { code = f_unescape(ln).replace(/\W/g, \\$ ); code = return\x20/^ + code + $/i.test(n.nodeName)?n null; ; } res2[res2.length] = code; cmp = cmp[0]; res1[res1.length] = cmp; } else { throw new Error( Namespace is not supported ); } return [].concat(res1.join( ), res2); } return null; }; // var p_selector_ID = new RegExp( ^#( + name + ) , i ); var p_selector_class = new RegExp( ^\\.( + IDENT + ) , i ); var p_selector_attrib = new RegExp( \\[ + S0 + (( + IDENT + (?=\\|)|\\*(?=\\|))?\\|)?( + IDENT + ) + S0 + (? ( + PREFIXMATCH + | + SUFFIXMATCH + | + SUBSTRINGMATCH + | + INCLUDES + | + DASHMATCH + |=) + S0 + (? ( + STRING + )|( + IDENT + )) + S0 + )? + \\] , i ); var p_selector_negation_begin = new RegExp( ^ + NOT, i ); var p_selector_negation_end = new RegExp( ^ + S0 + \\) ); var p_selector_pseudo_class = new RegExp( ^( ?)(? ( + FUNCTION + ) + S0 + ( + (? (? + DIMENSION + | + STRING + | + IDENT + | + NUMBER + | + PLUS + |-) + S0 + )+ + ) + \\) + |( + IDENT + )) , i ); var p_selector_predicate_common = new RegExp; p_selector_predicate_common.exec = function (stringData) { var src = stringData; var cmp; var res1 = []; var res2 = []; var code; switch (src.charAt(0)) { case # if ((cmp = p_selector_ID.exec(src))) { code = f_unescape(cmp[1]).replace(/[\ \\]/g, \\$ ); code = return\x20(n.id=== + code + )?n null; ; break; } return null; case . if ((cmp = p_selector_class.exec(src))) { code = f_unescape(cmp[1]).replace(/\W/g, \\$ ); code = return\x20/(? ^| + S1 + ) + code + (? + S0 + |$)/.test(n.className)?n null; ; break; } return null; case [ if ((cmp = p_selector_attrib.exec(src))) { var ns = cmp[2]; if (ns ns !== * ) { throw new Error( Namespace is not supported ); } var ln = f_unescape(cmp[3]).replace(/[\ \\]/g, \\$ ); var opr = cmp[4]; var val; code = var\x20a=n.getAttributeNode( + ln + ); ; if (opr) { val = ((val = cmp[5])) ? val.slice(1, -1) cmp[6]; val = f_unescape(val).replace(/\W/g, \\$ ); } switch (opr) { case = val = /^ + val + $/.test(a.value) ; break; case ^= val = /^ + val + /.test(a.value) ; break; case $= val = / + val + $/.test(a.value) ; break; case *= val = / + val + /.test(a.value) ; break; case ~= val = /(? ^| + S1 + ) + val + (? + S1 + |$)/.test(a.value) ; break; case |= val = /^ + val + (?=-|$)/.test(a.value) ; break; default val = a.specified ; break; } code += return\x20(a + val + )?n null; ; break; } return null; case if ((cmp = p_selector_pseudo_class.exec(src))) { var type = cmp[1]; var name; var args, a, b; if ((name = cmp[2])) { name = name.slice(0, -1); args = cmp[3]; } else { name = cmp[4]; args = ; } switch (type + name) { case root code = return\x20(n===n.ownerDocument.documentElement)?n null; ; break; case nth-child args = f_parse_nth(args), a = args[0], b = args[1]; code = var\x20m,i;for(m=n,i=1;m=m.previousSibling;)if(m.nodeType===1)i++; ; code += (a === 0) ? return\x20(i=== + b + )?n null; var\x20j=i- + b + ;return((j% + a + ===0) (j / + a + =0))?n null; ; break; case nth-last-child args = f_parse_nth(args), a = args[0], b = args[1]; code = var\x20m,i;for(m=n,i=1;m=m.nextSibling;)if(m.nodeType===1)i++; ; code += (a === 0) ? return\x20(i=== + b + )?n null; var\x20j=i- + b + ;return((j% + a + ===0) (j / + a + =0))?n null; ; break; case nth-of-type args = f_parse_nth(args), a = args[0], b = args[1]; code = var\x20s=n.tagName,m,i;for(m=n,i=1;m=m.previousSibling;)if(m.nodeType===1 m.tagName===s)i++; ; code += (a === 0) ? return\x20(i=== + b + )?n null; var\x20j=i- + b + ;return((j% + a + ===0) (j/ + a + =0))?n null; ; break; case nth-last-of-type args = f_parse_nth(args), a = args[0], b = args[1]; code = var\x20s=n.tagName,m,i;for(m=n,i=1;m=m.nextSibling;)if(m.nodeType===1 m.tagName===s)i++; ; code += (a === 0) ? return\x20(i=== + b + )?n null; var\x20j=i- + b + ;return((j% + a + ===0) (j/ + a + =0))?n null; ; break; case first-child code = var\x20m;for(m=n;m=m.previousSibling;)if(m.nodeType===1)return\x20null;return\x20n; ; break; case last-child code = var\x20m;for(m=n;m=m.nextSibling;)if(m.nodeType===1)return\x20null;return\x20n; ; break; case first-of-type code = var\x20s=n.tagName,m;for(m=n;m=m.previousSibling;)if(m.nodeType===1 m.tagName===s)return\x20null;return\x20n; ; break; case last-of-type code = var\x20s=n.tagName,m;for(m=n;m=m.nextSibling;)if(m.nodeType===1 m.tagName===s)return\x20null;return\x20n; ; break; case only-child code = var\x20m;for(m=n;m=m.previousSibling;)if(m.nodeType===1)return\x20null;for(m=n;m=m.nextSibling;)if(m.nodeType===1)return\x20null;return\x20n; ; break; case only-of-type code = var\x20s=n.tagName,m;for(m=n;m=m.previousSibling;)if(m.nodeType===1 m.tagName===s)return\x20null;for(m=n;m=m.nextSibling;)if(m.nodeType===1 m.tagName===s)return\x20null;return\x20n; ; break; case empty code = var\x20m;for(m=n.firstChild;m;m=m.nextSibling)switch(m.nodeType){case\x201 return\x20null;case\x203 case\x204 if(m.length 0)return\x20null;default continue;}return\x20n; ; break; case link case visited case active case hover throw new Error(name + is not supported ); case focus code = var\x20d;return((d=n.ownerDocument) (n===d.activeElement))?n null; ; break; case target code = var\x20d,s,w;return((d=n.ownerDocument) (w=d.defaultView) (s=w.location.hash) (s=s.slice(1)) (n.id===s))?n null; ; break; case lang args = f_trim(args).replace(/\W/g, \\$ ); code = for(var\x20m=n,v;m;m=m.parentNode)if(m.nodeType===1)if((v=m.lang))return\x20/^ + args + (? -|$)/i.test(v)?n null;return\x20null; ; break; case enabled code = return\x20(n.disabled===false)?n null; ; break; case disabled code = return\x20(n.disabled===true)?n null; ; break; case checked code = return\x20(n.checked===true)?n null; ; break; case scope code = var\x20c=this.all;if(!c)return\x20null;var\x20I=c.length,i;for(i=0;i I;i++)if(n===c[i])return\x20n;return\x20null; ; break; case first-line case first-line throw new Error(name + is not supported ); case first-letter case first-letter code = var\x20d,r;if((d=n.ownerDocument)){r=d.createRange();while(n.hasChildNodes())n=n.firstChild;if(n.nodeType===3)if(n.length 0){r.setStart(n,0);r.setEnd(n,1);return\x20r;}}return\x20null; ; break; case selection case selection code = var\x20d,w,s;if((d=n.ownerDocument) (w=d.defaultView))return\x20w.getSelection().getRangeAt(0);return\x20null ; break; case before case before code = var\x20d,r;if((d=n.ownerDocument)){r=d.createRange();r.setStart(n,0);return\x20r;}return\x20null; ; break; case after case after code = var\x20d,r;if((d=n.ownerDocument)){r=d.createRange();switch(n.nodeType){case\x203 case\x204 case\x207 case\x208 r.setStart(n,n.data.length);break;default r.setStart(n,n.childNodes.length);break;}return\x20r;}return\x20null; ; break; default throw new Error(name + is not supported ); } break; } return null; default return null; } res2[res2.length] = code; cmp = cmp[0]; res1[res1.length] = cmp; return [].concat(res1.join( ), res2); }; // var p_selector_negation_arg = new RegExp; p_selector_negation_arg.exec = function (stringData) { var src = stringData; var cmp; var res1 = []; var res2 = []; var code; switch (src.charAt(0)) { case # case . case [ case if ((cmp = p_selector_predicate_common.exec(src))) { code = cmp.slice(1); break; } return null; default if ((cmp = p_selector_subject.exec(src))) { code = cmp.slice(1); break; } return null; } res2[res2.length] = return\x20!(function(n){ + code.join( ) + })(n)?n null; ; cmp = cmp[0]; res1[res1.length] = cmp; return [].concat(res1.join( ), res2); }; // var p_simple_selector_sequence = new RegExp; p_simple_selector_sequence.exec = function (stringData) { var src = stringData; var cmp; var res1 = []; var res2 = []; var code; var subj = false; if ((cmp = p_selector_subject.exec(src))) { // subject subj = true; res2 = res2.concat(cmp.slice(1)); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); } A while (src.length 0) { // predicates switch (src.charAt(0)) { case # case . case [ if ((cmp = p_selector_predicate_common.exec(src))) { code = cmp.slice(1); break; } return null; case if ((cmp = p_selector_negation_begin.exec(src))) { cmp = cmp[0]; var zrc = src.slice(cmp.length); var kmp; var rez1 = [cmp]; var rez2 = []; if ((kmp = p_selector_negation_arg.exec(zrc))) { rez2 = rez2.concat(kmp.slice(1)); kmp = kmp[0]; rez1[rez1.length] = kmp; zrc = zrc.slice(kmp.length); if ((kmp = p_selector_negation_end.exec(zrc))) { kmp = kmp[0]; rez1[rez1.length] = kmp; zrc = zrc.slice(kmp.length); // src = zrc; res1.push.apply(res1, rez1); res2.push.apply(res2, rez2); continue; } } break A; } if ((cmp = p_selector_predicate_common.exec(src))) { code = cmp.slice(1); break; } break A; default break A; } res2 = res2.concat(code); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); } if (res1.length 0) { if (!subj) { cmp = p_selector_subject.exec( * ); res2 = [].concat(cmp.slice(1), res2); } return [].concat(res1.join( ), res2); } return null; }; // var p_combinator = new RegExp( ^(? ( + PLUS + ) + S0 + |( + GREATER + ) + S0 + |( + TILDE + ) + S0 + |( + S1 + )) , i ); var o_combinator_table = { function (node, patterns) { A if (node.nodeType === 1) { var count = patterns.length; var i, n; for (i = 0; i count; i++) { n = patterns[i].call(this, node); if (!n) { break A; } } return [node, (node !== n) ? n null]; } return null; }, \x20 function (node, patterns) { var count = patterns.length; var i, n; A while ((node = node.parentNode)) { if (node.nodeType === 1) { for (i = 0; i count; i++) { n = patterns[i].call(this, node); if (!n) { continue A; } } return [node, (node !== n) ? n null]; } } return null; }, function (node, patterns) { var count = patterns.length; var i, n; A if ((node = node.parentNode)) { if (node.nodeType === 1) { for (i = 0; i count; i++) { n = patterns[i].call(this, node); if (!n) { break A; } } return [node, (node !== n) ? n null]; } } return null; }, ~ function (node, patterns) { var count = patterns.length; var i, n; A while ((node = node.previousSibling)) { if (node.nodeType === 1) { for (i = 0; i count; i++) { n = patterns[i].call(this, node); if (!n) { continue A; } } return [node, (node !== n) ? n null]; } } return null; }, + function (node, patterns) { var count = patterns.length; var i, n; A while ((node = node.previousSibling)) { if (node.nodeType === 1) { for (i = 0; i count; i++) { n = patterns[i].call(this, node); if (!n) { break A; } } return [node, (node !== n) ? n null]; } } return null; } }; // var p_selector = new RegExp; p_selector.exec = function (stringData) { var src = stringData; var cmp; if ((cmp = p_simple_selector_sequence.exec(src))) { var res1 = []; var res2 = []; var sel; var cmb; sel = cmp.slice(1); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); while ((cmp = p_combinator.exec(src))) { cmb = cmp[1] ? + cmp[2] ? cmp[3] ? ~ \x20 ; res2[res2.length] = [sel, cmb]; sel = null; cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); if ((cmp = p_simple_selector_sequence.exec(src))) { sel = cmp.slice(1); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); continue; } break; } if (sel) { res2[res2.length] = [sel, ]; } else { var lst = res2[res2.length - 1]; var lsn = lst.length - 1; if (lst[lsn] === \x20 ) { lst[lsn] = ; } else { return null; } } for (var simple, patterns, i = 0, I = res2.length; i I; i++) { simple = res2[i], patterns = simple[0]; res2[i] = { patterns patterns, relation o_combinator_table[simple[1]] }; for (var j = 0, J = patterns.length; j J; j++) { patterns[j] = new Function( n , patterns[j]); } } res2.reverse(); return [].concat(res1.join( ), res2); } return null; }; // var p_selector_separator = new RegExp( ^ + COMMA + w); var p_selectors_group = new RegExp; p_selectors_group.exec = function (stringData) { var src = stringData; var cmp; if ((cmp = p_selector.exec(src))) { var res1 = []; var res2 = []; res2[res2.length] = cmp.slice(1); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); while ((cmp = p_selector_separator.exec(src))) { cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); if ((cmp = p_selector.exec(src))) { res2[res2.length] = cmp.slice(1); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); continue; } break; } return [].concat(res1.join( ), res2); } return null; }; // var s_integer = [0-9]+ ; var p_nth = new RegExp(w + (? ([-+]?(? + s_integer + )?) + N + (? + w + ([-+]) + w + ( + s_integer + ))?|([-+]?(? + s_integer + ))|( + O + D + D + )|( + E + V + E + N + )) + w, i ); var f_parse_nth = function (stringData) { var cmp = p_nth.exec(stringData); if (cmp) { var i, a, b; for (i = 0; !cmp[++i];); switch (i) { case 1 // 2n+1 a = cmp[i]; b = cmp[i + 1] + cmp[i + 2]; return [a === + ? 1 a === - ? -1 parseInt(a, 10), parseInt(b, 10) || 0]; case 4 // 1 return [0, parseInt(cmp[i], 10) || 0]; case 5 // odd return [2, 1]; case 6 // even return [2, 0]; } } return null; }; // var o_selectors_group_cache = { }; var f_create_selectors_group = function (stringData) { var selectors = p_selectors_group.exec(stringData); if (!selectors || stringData.length !== selectors[0].length) { throw new Error( malformed CSS selectors ); } var fn = o_selectors_group_cache[stringData]; if ( function === typeof fn) { return fn; } return o_selectors_group_cache[stringData] = function (node) { var selectorCount = selectors.length; var i; A for (i = 1; i selectorCount; i++) { var n = node; var result = []; var simples = selectors[i]; var simpleCount = simples.length; var j; for (j = 0; j simpleCount; j++) { var simple = simples[j]; var patterns = simple.patterns; var relation = simple.relation; if ((n = relation.call(this, n, patterns))) { result[result.length] = n; n = n[0]; continue; } continue A; } return result; } return null; }; }; this._selectors_group = f_create_selectors_group; // // css3-values var p_exprs = new RegExp( ^(? + ( + FUNCTION + ) + |(\\)) + |( + (? + s_unary_operator + )? + (? + PERCENTAGE + | + DIMENSION + | + NUMBER + ) + | + URI + | + STRING + | + IDENT + (?!\\() + | + s_hexcolor + )|( + COMMA + S0 + | + S0 + / + S0 + | + S1 + ) + ) , i ); var p_expr = new RegExp; p_expr.exec = function (stringData) { var src = stringData; var cmp; var tmp; var res1 = []; var res2 = []; var depth = 0; for (; cmp = p_exprs.exec(src); src = src.slice(tmp.length)) { if ((tmp = cmp[1])) { // f( depth++, res1[res1.length] = tmp; res2[res2.length] = f_unescape(tmp); continue; } if ((tmp = cmp[2])) { // ) if (depth 0) { depth--, res1[res1.length] = tmp; res2[res2.length] = tmp; continue; } break; } if ((tmp = cmp[3])) { res1[res1.length] = tmp; res2[res2.length] = f_unescape(tmp); continue; } if ((tmp = cmp[4])) { // operator res1[res1.length] = tmp; res2[res2.length] = f_trim(tmp) || \x20 ; continue; } } if (depth === 0) { if (res2[res2.length - 1] === \x20 ) { res2.pop(); } return [].concat(res1.join( ), res2); } return null; }; // // css3-mediaqueries var p_media_expression_prefix = new RegExp( ^\\( + S0 + ( + IDENT + ) + S0, i ); var p_media_expression_infix = new RegExp( ^ + S0); var p_media_expression_suffix = new RegExp( ^\\) + S0); var p_val_px = new RegExp( ^ + w + ( + NUMBER + ) + P + X + w + $ , i ); var p_val_ratio = new RegExp( ^ + w + ( + NUMBER + ) + w + / + w + ( + NUMBER + ) + w + $ , i ); var p_val_num = new RegExp( ^ + S0 + ( + NUMBER + ) + S0 + $ , i ); var p_val_pattern = new RegExp( ^ + S0 + ( + STRING + ) + S0 + , + S0 + ( + STRING + ) + S0 + $ ); var c_media_width = w.innerWidth ; var c_media_height = w.innerHeight ; var c_media_width_div_height = w.innerWidth/w.innerHeight ; var c_media_device_width = w.screen.availWidth ; var c_media_device_height = w.screen.availHeight ; var c_media_device_width_div_device_height = w.screen.availWidth/w.screen.availHeight ; var c_media_color = w.screen.colorDepth ; var p_media_expression = new RegExp; p_media_expression.exec = function (stringData) { var src = stringData; var cmp; if ((cmp = p_media_expression_prefix.exec(src))) { var res1 = []; var res2 = []; res2 = res2.concat(cmp.slice(1)); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); if ((cmp = p_media_expression_infix.exec(src))) { cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); if ((cmp = p_expr.exec(src))) { res2 = res2.concat(cmp.slice(1)); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); } } if ((cmp = p_media_expression_suffix.exec(src))) { cmp = cmp[0]; res1[res1.length] = cmp; var feature = res2[0].toLowerCase(); var value = res2.slice(1).join( ); var accessor; var operator; var code; /*@{ c_media_width = (function(d){d=(d.compatMode=== CSS1Compat )?d.documentElement d.body;return\x20d.clientWidth;})(w.document) ; c_media_height = (function(d){d=(d.compatMode=== CSS1Compat )?d.documentElement d.body;return\x20d.clientHeight;})(w.document) ; c_media_width_div_height = (function(d){d=(d.compatMode=== CSS1Compat )?d.documentElement d.body;return\x20d.clientWidth/d.clientHeight;})(w.document) ; }@*/ if (/(? ^|-)(? width|height)$/i.test(feature)) { switch (feature) { case width accessor = c_media_width, operator = === ; break; case height accessor = c_media_height, operator = === ; break; case max-width accessor = c_media_width, operator = = ; break; case min-width accessor = c_media_width, operator = = ; break; case max-height accessor = c_media_height, operator = = ; break; case min-height accessor = c_media_height, operator = = ; break; case device-width accessor = c_media_device_width, operator = === ; break; case device-height accessor = c_media_device_height, operator = === ; break; case max-device-width accessor = c_media_device_width, operator = = ; break; case min-device-width accessor = c_media_device_width, operator = = ; break; case max-device-height accessor = c_media_device_height, operator = = ; break; case min-device-height accessor = c_media_device_height, operator = = ; break; default accessor = false ; } code = return\x20 + accessor; if (value (value = p_val_px.exec(value))) { code += operator + value[1] + ; ; } else if (/^[ ]/.test(operator)) { code += ; ; } else { code += !==0; ; } } else if (/(? ^|-)aspect-ratio$/i.test(feature)) { switch (feature) { case aspect-ratio accessor = c_media_width_div_height, operator = == ; break; case max-aspect-ratio accessor = c_media_width_div_height, operator = = ; break; case min-aspect-ratio accessor = c_media_width_div_height, operator = = ; break; case device-aspect-ratio accessor = c_media_device_width_div_device_height, operator = == ; break; case max-device-aspect-ratio accessor = c_media_device_width_div_device_height, operator = = ; break; case min-device-aspect-ratio accessor = c_media_device_width_div_device_height, operator = = ; break; default accessor = false ; } code = return\x20 + accessor; if (value (value = p_val_ratio.exec(value))) { code += operator + value[1] + ; ; } else if (/^[ ]/.test(operator)) { code += ; ; } else { code += !==0; ; } } else if (/(? ^|-)color$/i.test(feature)) { switch (feature) { case color accessor = c_media_color, operator = === ; break; case max-color accessor = c_media_color, operator = = ; break; case min-color accessor = c_media_color, operator = = ; break; default accessor = false ; } code = return\x20 + accessor; if (value (value = p_val_num.exec(value))) { code += operator + value[1] + ; ; } else if (/^[ ]/.test(operator)) { code += ; ; } else { code += !==0; ; } } else { switch (feature) { case orientation if (value) { value = f_trim(value).toLowerCase(); switch (value) { case portrait code = return\x20 + c_media_width + = + c_media_height + ; ; break; case landscape code = return\x20 + c_media_width + + c_media_height + ; ; break; default code = return\x20false; ; break; } } else { code = return\x20false; ; } break; case -x-domain-pattern value = p_val_pattern.exec(value); if (value) { var psrc = value[1].slice(1, -1).replace(/[\/\\]/g, \\$ ); var flag = value[2].slice(1, -1).replace(/\\/g, \\$ ); code = /\W/.test(flag) ? return\x20false; return\x20/ + psrc + / + flag + .test(w.location); ; } else { code = return\x20false; ; } break; default code = var\x20h=this.ondefault;if(h){return\x20h.call(this,{target w,feature + feature + ,value + value.replace(/[\ \\]/g, \\$ ) + });}return\x20false; ; break; } } res2 = code; return [].concat(res1.join( ), res2); } } return null; }; // var o_media_groups = { continuous /\s*(? ^|,)\s*(? braille|handheld|screen|speech|tty|tv)\s*(? ,|$)\s*/i, paged /\s*(? ^|,)\s*(? handheld|embossed|print|projection|tv)\s*(? ,|$)\s*/i, visual /\s*(? ^|,)\s*(? handheld|print|projection|screen|tty|tv)\s*(? ,|$)\s*/i, audio /\s*(? ^|,)\s*(? handheld|screen|tv)\s*(? ,|$)\s*/i, speechg /\s*(? ^|,)\s*(? handheld|speech)\s*(? ,|$)\s*/i, tactile /\s*(? ^|,)\s*(? braille|embossed)\s*(? ,|$)\s*/i, grid /\s*(? ^|,)\s*(? braille|embossed|handheld|tty)\s*(? ,|$)\s*/i, bitmap /\s*(? ^|,)\s*(? handheld|print|projection|screen|tv)\s*(? ,|$)\s*/i, interactive /\s*(? ^|,)\s*(? braille|handheld|projection|screen|speech|tty|tv)\s*(? ,|$)\s*/i, static /\s*(? ^|,)\s*(? braille|embossed|handheld|print|screen|speech|tty|tv)\s*(? ,|$)\s*/i, // braille /\s*(? ^|,)\s*(? continuous|tactile|grid|interactive|static)\s*(? ,|$)\s*/i, embossed /\s*(? ^|,)\s*(? paged|tactile|grid|static)\s*(? ,|$)\s*/i, handheld /\s*(? ^|,)\s*(? continuous|paged|visual|audio|speech|grid|bitmap|interactive|static)\s*(? ,|$)\s*/i, print /\s*(? ^|,)\s*(? paged|visual|bitmap|static)\s*(? ,|$)\s*/i, projection /\s*(? ^|,)\s*(? paged|visual|bitmap|interactive)\s*(? ,|$)\s*/i, screen /\s*(? ^|,)\s*(? continuous|visual|audio|bitmap|interactive|static)\s*(? ,|$)\s*/i, speech /\s*(? ^|,)\s*(? continuous|speech|interactive|static)\s*(? ,|$)\s*/i, tty /\s*(? ^|,)\s*(? continuous|visual|grid|interactive|static)\s*(? ,|$)\s*/i, tv /\s*(? ^|,)\s*(? continuous|paged|visual|audio|bitmap|interactive|static)\s*(? ,|$)\s*/i }; // var p_media_query_prefix = new RegExp( ^ + S0 + ( + O + N + L + Y + | + N + O + T + )? + S0 + ( + IDENT + ) + S0, i ); var p_media_query_and = new RegExp( ^ + A + N + D + S1, i ); var p_media_query = new RegExp; p_media_query.exec = function (stringData) { var src = stringData; var cmp; var res1 = []; var res2 = []; var code1; var code2; A { if ((cmp = p_media_query_prefix.exec(src))) { // only | not code1 = (code1 = cmp[1]) ? f_unescape(code1).toLowerCase() only ; code2 = f_unescape(cmp[2]).toLowerCase(); break A; } if ((cmp = p_media_expression.exec(src))) { code1 = only ; code2 = all ; res2[res2.length] = new Function( w , cmp.slice(1).join( )); break A; } return null; } cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); // only or not code1 = (code1 === not ) ? return\x20!b; return\x20b; ; // media type if (code2 === all ) { code2 = return\x20true; ; } else { var pattern = o_media_groups[code2]; code2 = if(/(? ^| + S0 + ,) + S0 + (? + code2.replace(/\W/g, \\$ ) + ) + S0 + (? , + S0 + |$)/i.test(m))\x20return\x20true; ; if (pattern) { code2 += return\x20 + pattern + .test(m); ; // be careful not to contain / } else { code2 += return\x20false; ; } } res2 = [].concat(new Function( b , code1), new Function( m , code2), res2); // media queries while ((cmp = p_media_query_and.exec(src))) { cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); if ((cmp = p_media_expression.exec(src))) { res2[res2.length] = new Function( w , cmp.slice(1).join( )); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); continue; } return null; } return [].concat(res1.join( ), res2); }; // var p_media_query_list_prefix = new RegExp( ^ + S0); var p_media_query_list_infix = new RegExp( ^ + COMMA + S0, i ); var p_media_query_list = new RegExp; p_media_query_list.exec = function (stringData) { var src = stringData; var cmp; if ((cmp = p_media_query_list_prefix.exec(src))) { var res1 = []; var res2 = []; cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); if ((cmp = p_media_query.exec(src))) { res2[res2.length] = cmp.slice(1); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); while ((cmp = p_media_query_list_infix.exec(src))) { cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); if ((cmp = p_media_query.exec(src))) { res2[res2.length] = cmp.slice(1); cmp = cmp[0]; res1[res1.length] = cmp; src = src.slice(cmp.length); continue; } break; } } return [].concat(res1.join( ), res2); } return null; }; // var o_media_query_list_cache = { }; var f_create_media_query_list = function (stringData) { var queries = p_media_query_list.exec(stringData); if (!queries) { throw new Error( malformed Media Queries ); } var fn = o_media_query_list_cache[stringData]; if ( function === typeof fn) { return fn; } return o_media_query_list_cache[stringData] = function (view, mediaType) { var queryCount = queries.length; var i; for (i = 1; i queryCount; i++) { var exprs = queries[i]; var exprCount = exprs.length; var j; if (exprs[1].call(this, mediaType)) { var bool = true; for (j = 2; j exprCount; j++) { if (!exprs[j].call(this, view)) { bool = false; break; } } if (exprs[0].call(this, bool)) { return true; } } } return false; }; }; this._media_query_list = f_create_media_query_list; // // shortcut methods var f_matches_media_interactive = function (queries, view, thisArg) { return f_create_media_query_list(queries).call(thisArg, view, interactive ); }; this.matchesWindow = f_matches_media_interactive; var f_apply_selectors = function (selectors, root, thisArg) { selectors = f_create_selectors_group(selectors); if (! thisArg) { thisArg = { }; } thisArg.all = [ ].concat(thisArg.all || root); var result = [ ]; var es = root.getElementsByTagName( * ); var I = es.length; var i; var r; for (i = 0; i I; i++) { if ((r = selectors.call(thisArg, es[i]))) { r = r[0]; result[result.length] = r[1] || r[0]; } } return result; }; this.applySelectors = f_apply_selectors; }; 初出:2011-07-07/08/09/10/11/12、修正 2011-08-12
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Market Scenario The data experts at Market Research Future Reports (MRFR) have analysed the global B2B Telecommunication Market Research is estimated to record a CAGR of 14% during the assessment period from 2017 to 2023. The adoption of IoT across various verticals is estimated to drive the global B2B Telecommunication Market Research 2020. Novel coronavirus has B2B Telecommunication Market Research to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The B2B Telecommunication Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. IoT is gaining momentum for being cost-efficient. Besides, being cost-efficient, it also provides other advantages such as machine to machine (M2M) communication and wireless transactions to the users. In addition, the service of data storage and the reachability of the telecom network in distant zones is additionally propelling the market expansion. With the adoption of B2B telecommunication, the enterprises avoid their travel expenses by performing face-to-face meetings through teleconference. Furthermore, fast industrialization and urbanization are enhancing the demand further. In addition, increased volumes of system data, volumes of text, video, and voice are estimated to advance the B2B telecommunication market. Furthermore, the increment of customized products and services portfolio is estimated to be potential factors posing opportunities of expansion during the review period. COVID-19 Analysis The business impact of SARS-CoV-2 has been felt across diverse sections of the information technology industry, albeit at different levels. Companies in the technology sector that supply services for verticals like travel, retail, hospitality, and entertainment have noted a dramatic decrease in sales, while the firms that provide services related to remote worker solutions have observed the opposite. B2B Telecommunication Market ’s fate post pandemic has been relatively less grim compared to Education Services (ES) and Professional Services (PS) that are mostly dependent on components that are generally on-site. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/5953 Competitive Outlook The established organization of the worldwide B2B telecommunication market are Deutsche Telekom AG (Germany), Amdocs Ltd (U.S.), Comarch S.A. (Poland), NTT Communications (Japan), AT T Inc. (U.S.), Orange S.A. (France), Vodafone Group PLC (The U.K), Cisco Systems, Inc. (U.S.), Verizon Communications Inc. (U.S.), Telstra Corporation Limited (Australia), and a few others. Segmentation On the grounds of deployment, the worldwide B2B telecommunication market can be divided into fixed and mobile. On the grounds of the solution, the worldwide B2B telecommunication market can be segregated into WAN solution, unified communication, and collaboration, M2M communication, VoIP (Voice over Internet Protocol), and cloud services. On the grounds of application, the worldwide B2B telecommunication market can be divided into industrial, and commercial. On the grounds of organization size, the worldwide B2B telecommunication market can be divided into small medium enterprises and large enterprises. On the basis of geography, the worldwide B2B telecommunication market can be segregated into North America, Europe, Asia Pacific, and Rest of the World (RoW). Regional Analysis As per the report, the global market is estimated to expand significantly during the review period. The experts have revealed that the global market is likely to be dominated by North America. North America is anticipated to procure the maximum market share during the assessment period. The region is blooming due to the fast adoption of cloud and VoIP services. On the other side, the Asia-Pacific region is projected to grow at the swiftest pace during the review period. The presence of developing countries like India, China, and South Korea is projected to play a crucial role during the review period. The emerging countries are investing massively in the media and entertain sector, which is predicted to bloom the market exponentially during the assessment period. However, the market dynamics are estimated to change significantly, owing to the spread of coronavirus. The data experts at MRFR are analysing the market and the impact of coronavirus on the global B2B telecommunication market. The impact of COVID-19 is projected to bring a substantial impact on the global economy. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/b2b-telecommunication-market-5953 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. List of Tables Table 1 Global B2B Telecommunication Market By Region, 2020-2027 Table 2 North America B2B Telecommunication Market By Country, 2020-2027 Table 3 Europe B2B Telecommunication Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global B2B Telecommunication Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Five Forces Analysis of Global B2B Telecommunication Market Continued… Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Patch 1.2 - Patch Notes (02/11/08) *** PLEASE NOTE THAT THIS PATCH IS NOT ON TEST CENTER AT THIS TIME. *** *** MORE INFORMATION ON ITS ETA IS FORTHCOMING. *** Patch 1.2 Notes February 11, 2008 (2008/02/22)削除 Salutations! (2008/02/22)追加 Hello everyone! (2008/02/22)追加 This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature. (2008/02/22)追加 First and foremost is the introduction of our in-game mail system. This is something that we know is of vital interest to our community, and is the foundation for our consignment / auction house system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail. This makes getting items from one character to another – even your own – much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime. We’re rolling out the second of our major character class balance passes. In this patch, we’ve done a comprehensive balance pass on the Marksman. We focused on addressing a number of issues that have made certain Marksman builds vastly overpowered in comparison to the rest of the classes and the desired difficulty of the game. There are also numerous areas where we have also increased the effectiveness of or altered skills to give Marksman players a wider variety of powerful builds and tactics. Chief amongst these changes is addressing the notorious skill/weapon combinations involving Ricochet, Reflecting Shot, Multishot, Rapid Fire, Heightened Senses, Beacon, Dead Eye, and Hollow Points, while using a high rate of fire weapon, such as an Arclight Rifle. While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest. (2008/02/22)削除 We didn’t want to remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. (2008/02/22)追加 We didn’t want to entirely remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. We’ve been doing a lot of balance and tweaking over the past few weeks in Test Center with these changes, and we’re excited to roll them out to all of our players. (2008/02/22)追加 Finally, there are a host of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game and making the big Moloch battle more interesting and challenging. Thanks again to everyone for their great feedback and continued support of making Hellgate London bigger and better. See you online! The Hellgate London Team ----- (2008/02/22)追加 In-Game Mail Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system. Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel. Items and Palladium can only be attached or removed from mail whilethe character is in a Station. Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild. There is no cap on the number of messages that can be sent or received, but mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time. While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items. You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer). (2008/02/22)追加 General Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level. Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields. Players must now wait 5 seconds before they can re-enter a Hellrift. Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills. Fixed a bug which caused the /played command to display the incorrect amount of time played. Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items. The Shock effect now deals damage immediately when it’s applied. Several character and monster animations have been improved. Fixed known Blueprint exploits. Fixed a bug which sometimes caused files to require unnecessary patching. (2008/02/22)追加 Stonehenge Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting. Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode! Players may no longer exploit the essence pedestals via trading. (2008/02/22)追加 Monsters Winged Imps now lose their invulnerability earlier. Fixed some cases where monsters would get stuck in the ground. (2008/02/22)追加 Quests Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions. Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item. (2008/02/22)追加 User Interface / Controls Some UI panels have been improved. Shift-activation should now work for skills granted by items. The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers. (2008/02/22)追加 Graphics (DX10 Only) Various distortion effects have been fixed. Fixed a Hellrift portal graphical issue in which the image would slide inappropriately. Translucent models now render properly against the background. Particles and translucent models are no longer out of focus with the depth-of-field effect. Depth-of-field blur amount has been reduced and is now more subtle. Skills (2008/02/22)削除 Please carefully read the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)変更 PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)移動 Hunter Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated. Tactical Stance Now also gives a base Firing Accuracy bonus of 50. Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank. Escape Escape now provides 1 second of invulnerability when it is activated. Escape should now prevent enemy players in PVP from seeing the user. The cool-down for this skill now starts when the skill is used, not when it is cleared. The cool-down for this skill has been increased to 30 seconds. The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank. The rank cap on this skill has been increased from 5 to 7. Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint. Precision Strikes Precision Strikes now have direct synergies with all other Precision Strikes. (2008/02/22)追加 Precision Strikes no longer have skill prerequisites Napalm Strike Increased base Damage by 5%. Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%. Smackdown Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%. Shock and Awe Decreased base Damage by 7%. Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%. Marksman Rebounder Rounds (formerly Ricochet) (2008/02/13)追加 (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Penetrator Rounds have a 4% chance for this effect to occur while using either of those skills. Ravager Rounds (formerly Reflected Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Ravager Rounds gives a 5% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Penetrator Rounds have a 2% chance for this effect to occur while using either of those skills. Penetrator Rounds (replaces Homing Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to completely ignore the target’s shields." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Penetrator Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Rebounder Rounds are used.EXAMPLE The first rank of Penetrator Rounds gives a 10% chance for shots to ignore shields while using Penetrator Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 4% chance for this effect to occur while using either of those skills. Weapon Master (formerly Hollow Points) Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank. Beacon Decreased the power cost by 33%. Elemental Beacon Now also decreases the target’s Elemental Attack Strengths. Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level. Overshield Increased the Shields bonus per additional rank from 33% to 100%. Elemental Vision Increased the Elemental Attack Strength bonuses from 15% per rank to 25% per rank. Sniper (2008/02/22)追加 Is now available at level 5. No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active. Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 50%, and 25%, respectively. Damage bonus has been decreased from 200% to 150%. Rank progression now decreases its rate of use and rate of fire penalties by 5% per rank, beginning at a 55% penalty at rank 1 and ending at a 10% penalty at rank 10. Master Sniper Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus. Rapid Fire Now clears Multishot when used. Multishot This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before. Escape Artist The Movement Speed bonus has been increased to 25% per rank. The rank cap on this skill has been increased from 5 to 7. Grenades Grenades now have direct synergies with all other Grenades. Explosive Grenade Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse. Decreased base Damage by 23%. Decreased base Ignite Attack Strength by 33%. Ranks in Explosive Grenade now increase the Damage of all grenades by 10%. Phase Grenade Increased base Damage by 6%. Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%. Toxic Grenade Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds. Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage. Decreased base Poison Attack Strength by 50%. Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%. Flashcracker Grenade Increased base Damage by 12%. Decreased base Stun Attack Strength by 50%. Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%. 2008/02/22 追加 Engineer Engineer Drones now properly receive Armor bonuses from Armor affixes. Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended. Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill. Summoned pets should no longer fail to spawn when summoned. 2008/02/22 追加 Templar Guardian Aura of Thorns Aura of Thorns should now properly increase Thorns damage from items. Aura of Thorns has been rebalanced to fit the standard Aura progression model. 2008/02/22 追加 Blademaster Crosscutter Crosscutter now requires a target in order to use the skill. 2008/02/22 追加 Cabalist Fixed description for Brom’s Curse. 2008/02/22 追加 Summoner Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor. 2008/02/22 追加 Evoker Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. As mentioned in the opening letter, this is the second sweep of class balancing (the first being Patch 1). -- Scapes
https://w.atwiki.jp/mainichi-matome/pages/2377.html
WaiWaiの記事を転載した英語サイト: [A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|数字] boku no JPOP.com 関連ページ boku no JPOP.com http //www.bokunojpop.com/ 部分転載 Living the rich life on 80,000 yen a month http //www.bokunojpop.com/index.php/News-Briefs/Living-the-rich-life-on-80000-yen-a-month.html Girls get misty-eyed over bespectacled blokes http //www.bokunojpop.com/index.php/News-Briefs/Girls-get-misty-eyed-over-bespectacled-blokes.html The dark side of baseball s brightest star http //www.bokunojpop.com/index.php/News-Briefs/The-dark-side-of-baseball-s-brightest-star.html Otaku nerd booms blows breath of fresh air into flirtatious Marilyn Monroe cafe http //www.bokunojpop.com/index.php/News-Briefs/-Otaku-nerd-booms-blows-breath-of-fresh-air-into-flirtatious-Marilyn-Monroe-cafe.html Busty shogi queen helps pad Japanese chess fan base http //www.bokunojpop.com/index.php/News-Briefs/Busty-shogi-queen-helps-pad-Japanese-chess-fan-base.html Swinging teen golfers under fire for rough play http //www.bokunojpop.com/index.php/News-Briefs/Swinging-teen-golfers-under-fire-for-rough-play.html Capsule hotels move up-market with VIP rooms http //www.bokunojpop.com/index.php/News-Briefs/Capsule-hotels-move-up-market-with-VIP-rooms.html Aichi won t panda to woman s unbearable wishes http //www.bokunojpop.com/index.php/News-Briefs/Aichi-won-t-panda-to-woman-s-unbearable-wishes.html 100 yen shops give you more than your money s worth http //www.bokunojpop.com/index.php/News-Briefs/100-yen-shops-give-you-more-than-your-money-s-worth.html Yoga purists bent out of shape over trendy twisted poses http //www.bokunojpop.com/index.php/News-Briefs/Yoga-purists-bent-out-of-shape-over-trendy-twisted-poses.html Lady bosses setting young guys hearts a-flutter http //www.bokunojpop.com/index.php/News-Briefs/Lady-bosses-setting-young-guys-hearts-a-flutter.html More gals look to untie men s marriage knots for no-strings-attached flings http //www.bokunojpop.com/index.php/News-Briefs/More-gals-look-to-untie-men-s-marriage-knots-for-no-strings-attached-flings.html Gal geeks jump aboard hip to be square boom http //www.bokunojpop.com/index.php/News-Briefs/Gal-geeks-jump-aboard-hip-to-be-square-boom.html Sweaty, smelly, cramped commuters squashed into state of rail rage http //www.bokunojpop.com/index.php/News-Briefs/Sweaty-smelly-cramped-commuters-squashed-into-state-of-rail-rage.html Tokyo terrorized by Sept.11 threat http //www.bokunojpop.com/index.php/News-Briefs/Tokyo-terrorized-by-Sept.11-threat.html Japan s biggest all-boy band tipped to go it alone http //www.bokunojpop.com/index.php/News-Briefs/Japan-s-biggest-all-boy-band-tipped-to-go-it-alone.html Wartime images of Germany and Japan a study in contrast http //www.bokunojpop.com/index.php/News-Briefs/Wartime-images-of-Germany-and-Japan-a-study-in-contrasts.html Frog in the throat no bull this time http //www.bokunojpop.com/index.php/News-Briefs/Frog-in-the-throat-no-bull-this-time.html Not-so-lonely single lasses turned off by pressure to turn on http //www.bokunojpop.com/index.php/News-Briefs/Not-so-lonely-single-lasses-turned-off-by-pressure-to-turn-on.html Cardboard robots wrestle into the hearts of fanatical fans http //www.bokunojpop.com/index.php/News-Briefs/Cardboard-robots-wrestle-into-the-hearts-of-fanatical-fans.html Gals swoon over Boy s Love media boom http //www.bokunojpop.com/index.php/News-Briefs/Gals-swoon-over-Boy-s-Love-media-boom.html Doctors driving patients to drink http //www.bokunojpop.com/index.php/News-Briefs/Doctors-driving-patients-to-drink.html Otaku outraged over cracks in make-up of maids at sexy servant hotel http //www.bokunojpop.com/index.php/News-Briefs/Otaku-outraged-over-cracks-in-make-up-of-maids-at-sexy-servant-hotel.html Jo no Kyoshitsu Sponsors feel the wrath of cruel TV drama http //www.bokunojpop.com/index.php/News-Briefs/Jo-no-Kyoshitsu-Sponsors-feel-the-wrath-of-cruel-TV-drama.html Snotty schools see measly manga in new light http //www.bokunojpop.com/index.php/News-Briefs/Snotty-schools-see-measly-manga-in-new-light.html Longful lasses nurture nerds in bid to wean them off wackiness http //www.bokunojpop.com/index.php/News-Briefs/Longful-lasses-nurture-nerds-in-bid-to-wean-them-off-wackiness.html Bon-odori Innocent dance or raunchy bop? http //www.bokunojpop.com/index.php/News-Briefs/Bon-odori-Innocent-dance-or-raunchy-bop.html Single gals fret over life s uncertainties http //www.bokunojpop.com/index.php/News-Briefs/Single-gals-fret-over-life-s-uncertainties.html Japan s most desirable divorcee gets herself a toy boy http //www.bokunojpop.com/index.php/News-Briefs/Japan-s-most-desirable-divorcee-gets-herself-a-toy-boy.html Controversial comic puts bitter touch to Korean craving http //www.bokunojpop.com/index.php/News-Briefs/Controversial-comic-puts-bitter-touch-to-Korean-craving.html Lonely lasses double as own make-believe friends to portray popularity http //www.bokunojpop.com/index.php/News-Briefs/Lonely-lasses-double-as-own-make-believe-friends-to-portray-popularity.html eisty fogeys fight it out in World Oyaji Battle http //www.bokunojpop.com/index.php/News-Briefs/Feisty-fogeys-fight-it-out-in-World-Oyaji-Battle.html Densha Otoko Japan recruits romantic otaku geeks to revive economy http //www.bokunojpop.com/index.php/News-Briefs/Densha-Otoko-Japan-recruits-romantic-otaku-geeks-to-revive-economy.html "Japan recruits romantic otaku geeks to revive economy" Shock resignation turns Japan s underworld upside down http //www.bokunojpop.com/index.php/News-Briefs/Shock-resignation-turns-Japan-s-underworld-upside-down.html Fallen-idol Beckham s spitting spat leaves gossip rags drooling http //www.bokunojpop.com/index.php/News-Briefs/Fallen-idol-Beckham-s-spitting-spat-leaves-gossip-rags-drooling.html 関連ページ Japan recruits romantic otaku geeks to revive economy WaiWaiの記事を転載した英語サイト:B
https://w.atwiki.jp/water28/pages/79.html
HTML5基本構造 HTML5の基礎組み立て DOCTYPE 宣言(DOCTYPE スイッチ) HTML5基本構造 参考サイト:http //www.htmq.com/html5/002.shtml より明確に文書構造を示すことができる フォームの入力補助やチェック機能を属性で指定できる 動画や音声データをHTMLからシンプルに扱える APIの追加により、ウェブアプリケーションが構築しやすくなる HTML5で追加される予定の要素(タグ) HTML5で廃止される予定の要素(タグ) HTML5の基礎組み立て !DOCTYPE html html lang="ja" head title TAG Design /title !-- 文字コード -- meta http-equiv="Content-Type" content="text/html; charset=utf-8" !-- 検索キーワード -- meta name="keywords" content="keyword1,keyword2" !-- サイト説明文 -- meta name="description" content="This is test page !" !-- 作者情報 -- meta name="author" content="miyoshi" !-- 著作権情報 -- meta name="copyright" content="miyoshi" !-- css外部参照 -- link rel="stylesheet" type="text/css" href="../css/style.css" !-- google api - jquery -- script type="text/javascript" src="https //ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js" /script /head body div id="wrapper" header h1 TAG Design /h1 h2 ~ tag design ~ /h2 /header div id="main" ul li class="about" a href="#" About Us /a /li /ul /div footer li a href="#" 個人情報の取り扱いについて /a /li li a href="#" サイトマップ /a /li p Copyright copy; 2012 TAG Design /p /footer /div /body /html DOCTYPE 宣言(DOCTYPE スイッチ) 参考サイト:http //2xup.org/log/2007/07/27-2111 各ブラウザの DOCTYPE スイッチ対応表:http //spreadsheets.google.com/pub?key=pbrvd2wQKc03fJ5QWgYr-Cw gid=3 HTML5はDTDがいらない:http //withd.jp/web/tips/standard/3947.html?page=2 DTDwiki:http //ja.wikipedia.org/wiki/Document_Type_Definition オンの状態 standards mode (標準準拠モード) 仕様に準拠した厳格な表示モード オフの状態 quirks mode (後方 (過去) 互換モード) 仕様に準拠していない古いブラウザとの互換 css3フォーマット @import url(http //fonts.googleapis.com/css?family=Fredericka+the+Great); body, header, nav, article, aside, footer, div, ul, li, h1, h2, p { margin 0; padding 0; } body { text-align center; line-height 1.5; min-width 800px; background-color #f5f5f1; color #666666; font-family Fredericka the Great , cursive; font-size 62.5%; }
https://w.atwiki.jp/conlang_arka/
Arka is an a priori conlang (naturalistic artlang to be exact) with more than 15,000 words and its own conworld. It started in 1991 in Japan. It is known among conlangers in Japan but is little known abroad because sites on Arka are written in Japanese. We hope you will be interested in this language. It would be very helpful if anyone would inscribe Arka on a list of conlangs. Here is the official site in Enlgish (under construction). Please visit this site first. Introduction First of all, please watch an introduction anime of Arka and an introduction video of Arka in English(FLASH. 3.2 MByte). Features A priori vocabulary (more than 15,000 words) Detailed descriptions of basic words Online dictionary (Arka-Japanese dictionary) Etymological note(s) on every single word in its dictionary Unique characters and various fonts Literary and artistic expressions Affluent synonyms A constructed world (conworld) which was made for Arka Constructed cultures (concultures) associated with Arka Myth and history which are related to the conworld and etymologies of words Lexicon which reflects historical changes Influence from foreign languages Detailed notes on the conworld Instructional texts of Arka on the web Book of Xion , a novel where a high school girl summoned from Japan learns Arka Melidia , a novel written in Arka Calendar and almanac 366 colors related to the calendar (xistina) Usages of words based on linguistics A priori usages of words Complete grammar as if Arka were a natural language Games (Avelantis, a shooter game, for instance) Manga and anime Textbook with sound Constellations (The stars are from 100 constellations in this world) Philosophical thoughts Magic theory Paintings Musics Clothes Notes If you google for jinkougengo (人工言語) in kanji, you will find Arka on the page 1 (google Japan). We just want you to know it exists, so this site is not a textbook of Arka. What learners say is not always correct, so please do not ask them. You can only trust the following sites. The official site of Arka Arka-Japanese dictionary (The character code of Arka-Japanese dictionary is UTF-8) Conlinguistics Association(the association for conlinguistics) How to Make a Conlang (A website which tells "what a conlang is" and "how to make a conlang" in Japanese) Conlinguistics(A website which tells "the history of conlangs" in Japanese) First Guide to Esperanto (A beginners guide to Esperanto in dialogue) Japanese Edition .